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Regardless of platform, the NDC for left/right/top/bottom bounds will be the same: the range of the x-coordinate from [l, r] to [-1, 1], the y-coordinate from [b, t] to [-1, 1]. Unfortunately, the depth coordinate will differ based on whether you are in an OpenGL-like platform or a Direct3D-like one.

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2022/01/13 15:58
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